Special Changes to dex

Finger of Death and Destruction have cooldown now.

Finger of Death: First 2 Spells (+1 for each necromancy spellfocus, unlimited with 8 Necromancy PureBonus) work normal, all following spells will do only damage. The cooldown is 8 rounds long. Destruction: 2 (Evil, Death and Destruction Domain gives in each case another +1)

Implosion and Wail of the Banshee have max number of affected targets.

Wail of the Banshee: 2 (+1 for each Necromancy Spellfocus. Unlimited with 8 Necromancy PureBonus) Implosion: 2 (+1 for each Evocation Spell Focus)Write the text of your article here!

/////Unlike mentioned on the forums. Spellfocuses only add +1 to the cooldown counter for FoD's//////

UMD SCROLL USAGE

If character has ranks in use magical device skill, he will allways do a UMD check when trying to cast from a scroll, if this fails or if he has no ranks in UMD, he will try to cast it innately. Arcane innate check will be done if character has at least 1 arcane class. Character without any UMD skill or any arcane class can try casting with divine innate check. Scrolls without any class/alignment/race restrictions can be cast without any check.

Use scroll with magical device: UMD + UMD Class Levels + 1d20 vs spell innate * 11 UMD classes: Rogue, Bard, Assassin

Use scroll innately with arcane classes: Arcane class levels + 1d20 vs spell innate * 4 Arcane classes: Wizard, Sorcerer, Palemaster and Bard Bard capped at 1 level All classes halfed if character has 10 or more Palemaster levels

Use scroll innately with divine classes: Divine class levels / 2 + 1 + 1d20 vs spell innate * 2 Divine classes: Ranger, Druid, Cleric and Paladin

1d20 is allways "Take 20" if not in Combat Can NOT stay in Expertise and Improved Expertise mode while using scrolls.